Tyrian wiki sources and credits
Game figures come from the game's own data. History and background come from public sources, rewritten in our own words.
Game data
Prices, armor, damage, fire rates, enemy statistics, sprites, level routes, secret exits and boss lists are extracted from the Tyrian 2000
data files shipped with OpenTyrian2000 Enhanced (tyrian.hdt, tyrian1-5.lvl, levels1-5.dat, the
.shp sprite sheets and palette.dat) by the wiki generator in site-tools/wiki-gen. Episode names, mutators,
achievements and place names come from the game's English text files. The few enemy names the game itself gives (Ignatz, Morble,
Meeble, Zimble…) come from its data cubes, matched to the enemy data by score and look; see the bestiary.
Every name and its source is kept in site-tools/wiki-gen/data/official-names.json. Rules such as the upgrade cost, the energy system and difficulty
scaling were checked against the engine's source code.
Controls, options and modding pages summarise the project documentation: the player guide, MODDING.md, the first-level tutorial, the data format specification and the level event specification.
External sources
- Tyrian (video game), English Wikipedia: development, releases, reception, open-source history and licences.
- Tyrian on the shmups wiki: release overview.
- Tyrian Wiki on Fandom: the community wiki of the original game, with pages on characters, planets and equipment. Its home page was used to cross-check the freeware and art-licence dates, and its level and boss pages for the names of most bosses (only the names: each one was matched to the boss the game data tracks in that level, and the source is listed on every boss page).
- Tyrian on Hardcore Gaming 101: the Game Boy ports and the Zanac connection, for the trivia of the history page.
- Vannevar's Tyrian page (archived): a fan site from the 2000s, used only for the Safari Software announcement in the history page's trivia, which is attributed to it there.
- OpenTyrian and OpenTyrian2000: the open-source ports this project builds on.
Forums, the original game, the soundtrack and other reference sites are listed on Tyrian community and resources.
Credits
- Tyrian by Eclipse Software (Jason Emery, Daniel Cook, Alexander Brandon and team), published by Epic MegaGames; Tyrian 2000 released by XSIV Games.
- OpenTyrian by The OpenTyrian Development Team, and its Tyrian 2000 fork, OpenTyrian2000.
- OpenTyrian2000 Enhanced Edition by Patm4nzzz.
Third-party material in the game
- HD (AI) art: a 4x upscale of the original Tyrian 2000 sprites by the 4x-PixelPerfectV4 model (mutin-choler, WTFPL licence).
- Sharp pixel-art filter: the xBRZ freescale shader from libretro's glsl-shaders (Hyllian, MIT; Zenju, GPL v3).
- MIDI music: third-party MIDI transcriptions of the music by Alexander Brandon and Andreas Molnar, from Karl's Retro, played with the TimGM6mb SoundFont by Tim Brechbill through the rustysynth synthesiser (MIT).
- Daniel Cook's remastered Tyrian graphics (Lost Garden, 2007): not used by the Enhanced Edition, which draws every sprite from the Tyrian 2000 data.
The licence notes for these files travel with the game in DATA-NOTICES.txt.
Licences
- Code: the OpenTyrian2000 Enhanced code is licensed under the GNU GPL (see
COPYING). OpenTyrian itself is released under GPL 2.0 or later. - Game data: the Tyrian 2000 data files are freeware. They are separate from the code and not covered by the GPL; see
DATA-NOTICES.txtin the download. - Art: Daniel Cook released his Tyrian art under Creative Commons Attribution 3.0 in 2007, according to Wikipedia; his later Game Boy Color and Tyrian 2000 work is not included in that release. The sprites shown on this wiki are extracted from the game data.
- Music: Alexander Brandon made the soundtrack available for free in 2010. The MIDI arrangements and the SoundFont bundled with the Enhanced Edition come from third parties.
OpenTyrian2000 Enhanced Edition is an independent community project, not affiliated with or endorsed by the original game's owners.