OPENTYRIAN2000 / ENHANCED WIKI Site EN · wiki in English Download
Wiki / The game / Game modes
The game

Tyrian game modes

Start New Game opens the original mode screen, image for image. The title screen also hides a side-modes screen and a few secret codes.

Starting a game

Start New Game asks for the mode, then the episode (or the battle, for Timed Battle), then the difficulty. Esc goes back one screen. The mode list is:

Other ways in: M on the title screen opens the side-modes screen, 2 starts two-player Endless directly, and a few typed codes start special games (see title-screen codes).

Full Game (campaign)

The story campaign. You start with the episode's cash (10,000 to 30,000 credits), fly a level, then land in the shop to upgrade, read data cubes, save and pick the next destination. If your ship is destroyed you get a Game Over screen and replay the level with the ship, weapons and money you had when you entered it. When an episode ends the campaign moves on to the next one. See Episodes and Shop and energy.

Arcade

No shop and no cash: you start in a Stalker and power up by collecting items during the levels. Between levels a short Game Menu offers Start Level, Options and Quit.

Two players

2 Player Arcade puts two ships on the same screen: the Silver Ship and the Dragonwing. The difficulty is one level higher than the one you pick. Player 2 plays with their own keys or the second gamepad. Move the two ships together to link them: the in-game help explains that player 1 detaches by holding a sidekick button and moving up, and player 2 by moving without firing; while linked, player 2 aims a rotating cannon. Two-player Endless is also available.

Timed Battle

A mode added by Tyrian 2000. You choose a battle (Deliani, Space Station or Savara), play it against the clock, then return to the title screen. Its scores have their own pages in the High Scores screen.

Endless Arcade

New in the Enhanced Edition, listed as 1 Player Endless Mode and 2 Player Endless Mode in the mode list. Levels follow one another as escalating waves, and the wave number is shown in game.

Side modes screen

Press M on the title screen. Pick a mode with Left/Right on the Mode row, tick mutators, then press Enter.

ModeStarts at
Two playersepisode 1
Arcadeepisode 1
Super Arcade 1episode 1
Galagaepisode 1
Timed Battle 1episode 1
Timed Battle 2episode 5

The Destruct mini-game, an artillery duel hidden in the original game (see below), also has an entry there.

Mutators

Mutators are optional rules that change a run, for example Fast Enemies (1.5x enemy speed), Glass Cannon (2x damage dealt and taken) or Mirror Mode (scripted enemy spawns are mirrored), and they can be combined. They are set on the side-modes screen or in Setup → Gameplay → Mutators, where they apply to every game, story included, and are saved.

MutatorEffect
Fast Enemies1.5x enemy speed
Armored2x enemy HP
Bullet Hell2x enemy fire rate
Glass Cannon2x damage dealt and taken
No PowerupsNo upgrade pickups; cubes kept
One LifeNo respawn on death
Mirror ModeScripted enemy spawns are mirrored
Risk / Reward+25% score per other mutator

Super Arcade and Super Tyrian

Super Arcade games put you in one of nine special ships, with its own weapons and specials, one difficulty level higher than the one you choose. Each one is started by typing its code on the title screen (letters only, no Enter), then choosing the episode and difficulty.

CodeShipSpecialsWeapon of each capsule colour
STEALTHNinja Star
ship 3, Gencore Phoenix
Blade Field / Invulnerabilityred: Starburst, blue: Guided Bombs, black: Shuruiken Field, green: Poison Bomb, purple: Protron Wave
STORMWINDStormWind - The Elemental
ship 1, USP Talon Light Fighter
SandStorm / Flarered: Mega Pulse, blue: Lightning Cannon, black: Rear Mega Pulse, green: Sonic Impulse, purple: Protron Wave
TECHNOThe Experimental PQZ
ship 5, MicroCorp Stalker
MineField / MegaLaser Dualred: Hyper Pulse, blue: Zica Laser, black: Heavy Missile Launcher, green: RetroBall, purple: Guided Bombs
ENEMYCaptured U-Fighter
ship 10, U-Ship
Dual Vulcan / Lightning Zonered: Vulcan Cannon (rear gun), blue: Mega Cannon, black: Guided Micro Bombs, green: Rear Mega Pulse, purple: Protron (rear gun)
WEIRDFoodShip Nine
ship 2, SuperCarrot
Banana Bomb / Orange Shieldred: Banana Blast, blue: The Orange Juicer, black: HotDog Front, green: Wild Ball, purple: Protron Z
UNKNOWNTX SilverCloud
ship 11, Silver Ship
Protron Dispersal / Xega Ballred: Multi-Cannon (front gun), blue: Zica Laser, black: Rear Heavy Missile Launcher, green: Laser, purple: Vulcan Cannon (front gun)
NORTSHIPZNort-Ship Z
ship 12, Nort Ship
+ Companion Ship Quicksilver on both sides
Astral Zone / SDF Main Gunred: Widget Beam, blue: NortShip Spreader B, black: NortShip Spreader, green: Sonic Impulse, purple: NortShip Super Pulse
LIZARDDragon
ship 15, Red Dragon
Dragon Lightningred: Dragon Flame, blue: Dragon Frost, black: Mega Pulse, green: Poison Bomb, purple: Mega Pulse
PRETZELPretzel Pete Truck
ship 17, PeteZoomer
Super Pretzelred: Pretzel Missile, blue: HotDog Rear, black: People Pretzels, green: HotDog Rear, purple: Pulse-Cannon

The first weapon (red) is the one you start with. “Ship N” is the item-table ship you fly, which sets your twiddles.

Super Tyrian, started by typing ENGAGE, flies the Stalker 21.126 with the Atomic RailGun on the hidden Lord of Game difficulty (Suicide if Scroll Lock is held). Every ship then has the 21 Super Tyrian twiddles. All the codes are listed on Tyrian secret codes and cheats.

Bonus games in the campaign

Two shops ask “Do you have the special ship?”: at the end of episode 1 and at the end of episode 4. Their Next Level menu lists Soh Jin, shown as Bonus Game on the map, and Skip It. Pick Soh Jin to play the bonus game, or Skip It to end the episode.

Zinglon's Ale and Zinglon's Squadrons have no end: they stop when your lives run out, and you then return to the same shop with the equipment and money you had before. Time War can be finished: the episode then closes on a special ending, with your own equipment back. Lose it, or quit it, and you return to the shop as well.

Destruct

An artillery duel for one or two players, hidden in the original. Type DESTRUCT on the title screen or use the side-modes screen. It has five modes: 5-Card War, Traditional, Heli Assault, Heli Defense and Outgunned. Controls are on the Controls page.

Replays and demos

The title screen plays the five original demos after 30 seconds without input, and the Demo entry plays them in turn. You can record your own runs and watch them from the Replays screen; see function keys.